Meet the team behind GameFabric's innovative microservices architecture
At GameFabric, we're revolutionizing game development through modern microservices architecture. Our mission is to empower game developers with scalable, resilient, and flexible infrastructure that can support games of any size.
Founded in 2021, GameFabric emerged from a group of game developers and cloud architects who recognized the limitations of monolithic game backends. We set out to create a new paradigm for game development that embraces the benefits of microservices.
Today, we're helping studios around the world build games that can scale from prototype to global phenomenon without changing their underlying architecture.
Founder & CEO
Emma has 15+ years of experience in game development and distributed systems. She previously led backend teams at major gaming studios.
CTO
Sophia is a microservices architecture expert with a background in scalable cloud solutions for gaming platforms.
Lead Architect
Daniel specializes in distributed systems and has architected backend solutions for several AAA game titles.
Head of Product
Olivia bridges technical capabilities with developer needs, ensuring GameFabric delivers solutions that truly solve problems.
DevOps Lead
Michael brings expertise in CI/CD pipelines and containerization, making deployment seamless for our clients.
We constantly explore new technologies and approaches to improve game development.
We believe advanced architecture should be accessible to developers of all sizes.
We foster a strong community of developers sharing knowledge and best practices.
We're committed to delivering high-quality, reliable solutions that developers can trust.